Apex Legends sticking to seasonal content updates, because Respawn 'doesn't want to overwork the team'
Following a damning report earlier this week into the human cost of Epic Games’ gruelling, “endless” Fortnite update and crunch schedule, Respawn Entertainment has reiterated that it’s sticking to its original plans to deliver more measured seasonal updates for its own free-to-play battle royale game, Apex Legends – because, “We don’t want to overwork the team”.
Apex Legends was an instant smash when it launched in February, and has, to date, acquired over 50 million players – with many of those (especially players used to Epic’s breakneck Fortnite update schedule) eager to see more new content on a regular basis.
However, speaking at the GameBeat Summit earlier this week (as reported by Gamasutra), Respawn Entertainment CEO Vince Zampella explained why that won’t be the case, and why the studio is sticking to its seasonal plans: “The thought was, ‘Hey we kind of have something that’s blowing up here, do we want to start trying to drop more content?’ But I think you look at quality of life for the team. We don’t want to overwork the team, and drop the quality of the assets we’re putting out. We want to try and raise that.”
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That sentiment was reiterated in a message to Apex Legends players earlier today from executive producer Drew McCoy. “We know that, in addition to addressing issues with the game, everyone is hungry for us to add new content,” he wrote. “The studio culture that we’ve worked hard to cultivate, and the health of our team are very important. We take those things into account when we discuss our content roadmap, the production schedule, and the frequency in which we can update the game.